
Before you choose it you can get a briefing on it. You don't have to follow a certain path and can always freely choose which mission to play.

Each mission is chosen by you from a map. Each of them also demands a fee for each mission you pick them for so if you are on an easy mission it's not wise to pick the most expensive characters since you wont' be able to finance future missions that require certain people that know how to get the job done. You start the game by selecting between different freelance soldiers each with different skills spread among different areas (shooting, explosives, medical etc.). Said in another way, each of your characters will get an amount of points they can use in each turn. Like seen in only few other action based games the combat is turn based which means that each of your soldiers will only be able to do a specified amount of actions within a turn. So it was a great surprise the first time I played Jagged Alliance since those games have many similarities. Review 2: I'm myself a big fan of Microprose's X-Com series and have been that since the first game in the series was published. The price of those trees i very high, and you must help the "good" guys take over the complete island. After a nuclear disaster that happened on the island, some vegetation mutated and is now a source of various medication. The game is taking place on an "industrial" island on which two factions are fighting over the land on which a mutated trees are being grown. Every mercenary has its own characteristics (for example - Fidel will never retreat, he'll rather die fighting).

Various weapons, characters, areas of action. Your job: recruit mercenaries, equip them and complete the mission. In Jagged Alliance you're in role of a mercenary leader. Squad leading strategy games are one of the best type of strategies, but for some strange reasons game companies aren't making more of them. Review 1: Not too many games of this kind were made: Laser Squad, X-Com, Jagged Alliance.
